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liliannaborowa.com
  • HOME
  • ABOUT
  • CONTACT
  • PORTFOLIO
    • ASTRO HUNTERS VR
    • SURVIVAL NATION
    • SN LOST HORIZON
    • SN MOBILE
    • HORROR FOREST 3
    • FORHEADINI
    • LANGUAGE LOOT
    • WORKSHOP UX/UI IN GAMES

ABOUT ME

Hi! My name is Lilianna

My journey into UX/UI in games began in 1998 with the very first game I ever wanted so badly that I begged my parents to buy it for me — Claw. A 2D platformer that brought me many hours of joy and despair, but also taught me resilience along the way.
Instinctively, I have always leaned toward the creative side of things — drawing, crafting, creating... Designing levels in HOMM3, and clothes for The Sims 2.

Initially I didn't pursue a career as a creative. My professional journey started with various customer-facing roles in the IT industry. As a customer service representative, I learned how to engage with people from different career backgrounds. After years of climbing the corporate ladder and searching for a career path that suited me, I was still unhappy and lacked the opportunity to fully express my creativity.

Then COVID came and I decided to throw out the playbook and start over.

I took an office job at a promising VR game development studio and worked extra hard to gain credibility and showcase my creative potential by taking on additional tasks after hours. I completed a degree in computer graphics design at a local university, along with several professional courses in UX, UI and game design. Slowly but steadily, I worked my way up to the point where I could take up a creative position — my first creative job.

It finally happened for me!

To date, I have worked on several commercial projects and gained valuable experience in the game development industry. I enjoy discovering funny and clever UI solutions and witty UX writing, and I aspire to create such work in the future. 

Areas of Expertise

  • UX and UI design
  • Research
  • Information Architecture
  • User flows
  • Prototyping
  • UX writing and microcopy
  • Icons design
  • UI animation
  • VR, mobile, and PC expertise
  • Workshops
  • Interdisciplinary communication 

RESUME

MY UX/UI DESIGN PROCESS

1. Defining requirements

Identifying project requirements using workshop techniques to understand the Game Design Document (GDD), game's premises, core loop, features' use cases, flow, and potential issues. 

2. Research

Conducting additional research according to the scope required to gather necessary information and insights. 

3. Analysis and Planning

Creating a moodboard with UI inspiration and references, selecting a color palette and fonts, and establishing the information architecture. Discussing the approach with the team, including the Game Designer, Graphics, Developers, and other relevant members.

4. Design

Drafting the first set of lo-fi wireframes using UX techniques, based on the GDD and research outcomes. Gathering feedback and implementing necessary changes in an iterative process. 

5. Prototyping and Dry-testing

Moving on to the mockup and prototype phase, collecting feedback and conducting initial "dry-run". Making necessary adjustments based on this feedback.  

6. Implementation and Testing

Working closely with developers during the implementation phase and carrying out thorough testing alongside QA testers. Gathering feedback from testers and other relevant team members, and incorporating additional changes as needed. 

7. Iterations and Launch

Making small changes and refinements until the final version is approved. Finally, ensuring the final design is fully implemented and launched within the game. 

TRIVIA

I've unlocked a rare achievement in Baldur's Gate 3

I've unlocked a rare achievement in Baldur's Gate 3

I've unlocked a rare achievement in Baldur's Gate 3

 Not my proudest moment, though.

It was bloody... 

"The Office" is my favorite sitcom

I've unlocked a rare achievement in Baldur's Gate 3

I've unlocked a rare achievement in Baldur's Gate 3

I can quote each character.

Worker placement board games are my favorite

I've unlocked a rare achievement in Baldur's Gate 3

Worker placement board games are my favorite

Good workforce management is key.

I used to train swordfighting.

In 2023 I've been to Digital Dragons and to Gamescom

Worker placement board games are my favorite

For real! 

In 2023 I've been to Digital Dragons and to Gamescom

In 2023 I've been to Digital Dragons and to Gamescom

In 2023 I've been to Digital Dragons and to Gamescom

Yes. That's me.

I went bungee jumping... Twice!

In 2023 I've been to Digital Dragons and to Gamescom

In 2023 I've been to Digital Dragons and to Gamescom

 Each jump made me appreciate my life more...

I never miss a dress-up party

I love corny 80's and 90's songs

I love corny 80's and 90's songs

And I always sew my own costumes.

I love corny 80's and 90's songs

I love corny 80's and 90's songs

I love corny 80's and 90's songs

Can't stop dancing!

Veggie ramen is my favorite food

I love corny 80's and 90's songs

Veggie ramen is my favorite food

Yum!

DISCLAIMER: All content ON THIS WEBSITE is the copyright of its respective owners; I do not represent any of my employer(s); The WORKSTYLE, AND opinions shared BY ME on this WEBsite do not reflect those OF my employer(s).

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