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    • ASTRO HUNTERS VR
    • SURVIVAL NATION
    • SN LOST HORIZON
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    • HORROR FOREST 3
    • FORHEADINI
    • LANGUAGE LOOT
    • WORKSHOP UX/UI IN GAMES
liliannaborowa.com
  • HOME
  • ABOUT
  • CONTACT
  • PORTFOLIO
    • ASTRO HUNTERS VR
    • SURVIVAL NATION
    • SN LOST HORIZON
    • SN MOBILE
    • HORROR FOREST 3
    • FORHEADINI
    • LANGUAGE LOOT
    • WORKSHOP UX/UI IN GAMES
UX/UI features design | commercial

VR GAME: Survival Nation

Survival Nation VR is a survival game set in a post-apocalyptic world where players can team up with friends to fight against zombies across two expansive maps. My role involved designing new UI features and resolving existing UX/UI issues. 

CHECK OUT THIS GAME

Goals and Challenges

The main goal and a challenge at the same time, was to maintain cohesiveness with the existing UI design while introducing new features, and enhance the user experience without deviating from the established aesthetic. Other challenges involved resolving UX/ UI issues in a way that game maintains visual clarity and consistency.

MY ROLE | UX/UI Designer 


DEVELOPED BY | Wenkly Studio


PLATFORM | VR


MY SCOPE: 

- New features UX/UI design
- Resolving UX/UI issues 

- Marketing content creation

Team and Roles

I collaborated with developers to implement the new UI features such as the facial hair selection in character creation, new winter map selection screens, and also while resolving a map contrast issue. Each time changes and approach were confirmed with the Game Designer.  I also designed some assets for marketing purposes, particularly for UploadVR showcase.  

The Process

Defining requirements and Research

My tasks were outlined upfront, and I discussed each one with the respective Team Leader to ensure clarity. I also confirmed the UI design approach with the Game Designer to align with the game's overall design vision.
The research was conducted by analyzing the UI in other survival games such as The Forest and Greenhell VR, annd sourcing references and best practices from the Game UI Database to inspire and inform my design decisions.

Planning, Design and Prototyping

I planned to use alaready existing resources to make the implementation process faster. Icons were sourced from pre-owned assets and supplemented them with new assets from the Unity Asset Store when necessary.  
I created lo-fi wireframes, which were reviewed and approved by the Game Designer, and then collaborated with the Unity developers responsible for implementing each feature ensure that the design aligned with the design.

Testing and Implementation

I conducted dry-runs to address any potential issues before implementation, and I worked closely with the developer during the UI implementation phase to ensure the design was faithfully executed. Only a few iterations were needed before the final UI elements were ready for launch.

THE CONCLUSION

What went well

All UI elements were successfully implemented, maintaining design consistency, and I also strengthened collaboration with developers from other projects along the way, which was very beneficial during my next projects. 

What didn’t go as planned

The map contrast issue took longer than expected to resolve, and the final solution was a compromise due to technical limitations, which I am not happy about. Flickering icons in VR remained an unresolved issue, which is a common challenge in VR development. 

Thoughts for the future

The overall UI could benefit from further polish, particularly by using cohesive background colors and enhancing readability, and also, implementing design improvements to accommodate players with color blindness could improve accessibility. 

THE TEAM

  • Game Design | Kamil Kasa
  • Development Team |Paweł Małysz, Jakub Kubiszyn, Marcin Kuchta, and other talented Unity Developers
  • Graphic Design | Team led by Wojciech Wilsz
  • Marketing | Joanna Broda
  • QA Testing | Team led by Grzegorz Kuć 

Honourable mentions

  •  Icons by It’s Anecdotal (source: Unity Asset Store)

DISCLAIMER: All content ON THIS WEBSITE is the copyright of its respective owners; I do not represent any of my employer(s); The WORKSTYLE, AND opinions shared BY ME on this WEBsite do not reflect those OF my employer(s).

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